Patrice Cote is a Senior Environment Artist at Red Barrels with extensive experience in texture and shader art. Previously, Patrice worked at various companies such as Eidos Montreal and Ubisoft Montreal as a texture/material artist and shader artist on games like Splinter Cell Conviction and Thief4. Additionally, Patrice also taught as a Texture/Shader Art teacher at Nad Center. With a background in texture art for television shows like Tripping The Rift, Patrice brings a diverse skill set to the industry.
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