Patrice Coté

Senior Artist at Red Barrels

Patrice Cote is a Senior Environment Artist at Red Barrels with extensive experience in texture and shader art. Previously, Patrice worked at various companies such as Eidos Montreal and Ubisoft Montreal as a texture/material artist and shader artist on games like Splinter Cell Conviction and Thief4. Additionally, Patrice also taught as a Texture/Shader Art teacher at Nad Center. With a background in texture art for television shows like Tripping The Rift, Patrice brings a diverse skill set to the industry.

Location

Montréal, Canada

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Red Barrels

Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs. Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe ? N'hésitez pas à nous contacter. Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know. Email: info@redbarrelsgames.com Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com


Headquarters

Montreal , Canada

Employees

11-50

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