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Paolo Orabona

Principal VFX Artist & Principal Technical Artist at Red Raion

Paolo Orabona has a diverse work experience in the fields of VFX, technical art, and teaching.

Paolo started their career as a Freelancer in 2017, working as a 3D and VFX artist. In 2019, they joined IDEGO - Psicologia Digitale, where they worked as a Unity 3D Developer, 3D Generalist, and AR/VR specialist. During their time at IDEGO, they worked on various game design projects, creating 3D models, textures, and implementing real-time VFX.

In 2019, Paolo also worked as a 3D Content Creator for Holographic Projectors at Display Expert, where they were responsible for character modeling, texturing, lighting, and rendering. Paolo also worked on a promotional project for the exhibition "I Love Lego."

In 2020, Paolo worked as a 3D Generalist/Collaboratore Freelance at Modo Comunicazione, where they contributed their skills in 3D modeling and generalist tasks. Paolo also freelanced as a 3D Artist and Unity Developer at Cherry& ec, creating 3D assets and working on Unity projects.

Paolo's teaching experience includes roles at Rainbow Academy - Digital Entertainment Academy per Animazione e Vfx and AIV - Accademia Italiana Videogiochi. At Rainbow Academy, they taught Unity 3D, environment modeling for real-time engines, and VFX basics in Maya. At AIV, they taught a course on real-time VFX with Unreal Engine, focusing on Niagara and particle systems.

Recently, Paolo joined Red Raion as a Principal VFX Artist and Principal Technical Artist. Paolo specializes in simulations using Houdini and Niagara particle systems in Unreal Engine.

Overall, Paolo Orabona has demonstrated expertise in VFX, technical art, 3D modeling, game design, and teaching within the digital entertainment industry.

Paolo Orabona's education history is as follows:

- From 2016 to 2017, Paolo attended Rainbow Academy, where they obtained a Master's degree in 3D & CGI.

- From 2011 to 2015, Paolo studied at the Università di Pisa and earned a Master's degree in Computer Science for Digital Humanities. Paolo'sstudy focused on CGI, UX & Human Interaction, and Virtual Reality within the field of Informatica Umanistica (Computer Science for Digital Humanities).

- From 2006 to 2010, Paolo attended La Sapienza and completed a Bachelor's degree in Communication and Information Sciences.

In addition to their formal education, Paolo has also obtained the following certifications:

- In March 2012, Paolo received a "Certificato di Idoneità - Corso WebApp per IOS" from the University of Pisa.

- In July 2010, Paolo obtained an "Adobe Certified Associate - Rich Media Communication Flash 8" certification from Titel srl.

- Paolo's certification in "Adobe Certified Associate - Web Communication Dreamweaver 8" does not have specific details regarding the month and year of obtaining it or the institution that provided it.

Links

Previous companies

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Timeline

  • Principal VFX Artist & Principal Technical Artist

    February, 2023 - present

  • VFX Artist & Technical Artist

    August, 2021