Christopher Cimbaro has a diverse and extensive work experience in the field of technical art and game development. christopher is currently working at Reflector Entertainment as a Technical Art Director, with previous roles as an Assistant Technical Art Director and Senior Technical Artist. christopher'sresponsibilities include creating blueprints, shaders, and physics, as well as working on optimization for next-gen consoles.
Prior to their current role, Christopher worked at ISART DIGITAL as a Teacher, where they taught first-year and third-year students on pipeline creation for 3D assets, including PBR techniques.
christopher also worked at Les Studios Persistant as a Manager and Tech Artist, where they managed the studio and its creations, searched for solutions to improve pipeline creation on Unity 3D, and optimized performance for real-time applications.
Before that, Christopher worked at A World for Us as a Senior 3D Artist and at StoraLab as a Game Designer and 3D Modeler. christopher also had experience as a Graphic Design Freelancer and a 3D Modeler at eversim.
Overall, Christopher Cimbaro has demonstrated expertise in technical art, game development, pipeline creation, optimization, and 3D modeling throughout their career.
Christopher Cimbaro attended LISAA - L'Institut Supérieur des Arts Appliqués from 2005 to 2008. christopher pursued a Bachelor of Game Design / 3D during this time.
April, 2022 - present
September, 2021
July, 2017