Relic Entertainment
Jeffery Timmins is an experienced gameplay programmer with a robust background in the gaming industry, currently serving as a Principal Gameplay Programmer at Relic Entertainment since July 2018. Notable projects include contributions to Age of Empires IV as a Gameplay Programmer and Game Mode Lead, as well as roles in Company of Heroes 3 and several prototyping projects. Prior to Relic Entertainment, Timmins worked at Electronic Arts from 2014 to 2018, where involvement spanned across games such as Battlefield Hardline and various FIFA titles, contributing in roles from Software Engineer to Gameplay Programmer. Timmins began career development through cooperative positions at Phoenix Interactive, Pitney Bowes, and Versaterm Inc., building a diverse skill set in software development and gaming technologies. Timmins holds a Bachelor of Computer Science with a Minor in History from the University of Waterloo.
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