Kristof Minnaert is a highly experienced Principal Technical Artist at Remedy Entertainment Plc since August 2013, specializing in the research, design, and construction of innovative content workflows using Universal Scene Description (USD). This role involves creating scalable pipelines for multi-project environments and enhancing developer workflows through package-based systems. Prior positions at Remedy included Senior Character Technical Artist and Character Technical Artist, focusing on animation tooling, pipeline design, and character-related support. Kristof co-founded RoboDojo, an indie game studio, serving as a programmer and designer for the mobile game MageMaze. Experience also includes a Technical Character Artist role at Lockwood Publishing Ltd and a 3D Artist position at Angle Gaming Labs, contributing to various aspects of game and asset development. Kristof holds a degree in Multimedia from VISO, completed in 2003.
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