Ross Harris is a seasoned Technical Artist with extensive experience in the gaming and visual effects industries. Currently serving as a Technical Artist at RightHook, Inc. since December 2017, Ross has also held a dual role as Workflow Specialist for Iray and mentalray renderers at NVIDIA since January 2016, where responsibilities included designing test plans, creating demo scenes, and recording tutorial content. Previous positions include contract work as a Workflow Specialist for Iray at West Valley Staffing and self-employment as a developer and artist for the mobile game XOR. Ross's background at Electronic Arts as a Senior/Lead 3D Environment Modeler included prominent projects like MADDEN and 007: FROM RUSSIA WITH LOVE. Additional experience from roles at Crystal Dynamics, Sony Computer Entertainment America, and Sega of America further solidifies expertise in 3D art and game development. Ross holds a BSc (with Honours) in Geology from the University of St Andrews.
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