Ray Perez serves as a Principal Software Engineer at Riot Games, where responsibilities include leading the Game Engine Player Experience Team, which manages the user interface and tools for games like League of Legends and Team Fight Tactics. With an extensive background in software engineering, Ray has progressed through various roles at Riot Games, including Staff and Senior Software Engineer, focusing on the architecture and code standards of the League Client, and collaborating with teams across game systems and data pipelines. Prior experience includes positions at Glu Mobile, Trion World Network, and Electronic Arts, along with involvement as a Conference Associate at the Game Developers Conference. Ray holds an Associate degree in Programming, Game Design, and Development from Full Sail University.
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