Tomasz Mozolewski is a Principal Software Engineer at Riot Games, leading the technology quality in the Motivations Initiative since February 2014. Notable achievements include the design and implementation of several features for League of Legends, such as the Challenges system, Clash tournament system, Hextech Crafting service, and Champion Mastery service. Tomasz has also served as an Adjunct Instructor at the University of Missouri - St. Louis, teaching courses in web programming and database management systems, and held various roles at Citi, including Production Re-engineering Manager. Tomasz holds a Master of Science degree in Computer Science from the University of Missouri-Saint Louis.
August, 2022 - present
June, 2020
August, 2016