Dan Ignatoff is a seasoned technology professional with extensive experience in software engineering and technical leadership. Currently serving as Technical Director for Engine Networking at Roblox since May 2011, Dan has previously held the position of Principal Software Engineer within the same company. Prior to this, Dan worked at Google from June 2007 to May 2011 as a Software Engineer, contributing to teams focused on internal developer tools, AdWords frontend features, AdWords API, and the AdWords ad serving system, as well as the GXP compiler and protocol buffers during personal project time. Dan is an alumnus of Brown University.
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