RocketWerkz
Brent Kirby has a diverse work experience in the field of art and design. Brent started their career as an Environment Artist at Ubisoft Vancouver in 2008, where they contributed to the development and release of Pure Futbol for Xbox 360 and PS3. Brent later worked as a World Artist at United Front Games, a Senior Environment Artist at Rabbit Hole Interactive, and a 2D/3D Artist at PopCap Games.
In 2013, Brent became a Freelance 3D Artist and worked on various projects for DreamKit Games, including creating character and environment art for the iOS game "SuperPro Snowboarding." Brent continued to contribute to the game even after their role ended in 2017.
Brent also had experience as a 2D/3D Artist at WCI Media Studios, where they specialized in creating 3D modeled architectural renderings. Brent then joined Weta Digital as a VAD Artist Contractor in 2019.
Most recently, Brent has been working at RocketWerkz, first as a Senior Environment Artist and later promoted to Lead Artist in August 2020.
Overall, Brent Kirby has a strong background in various artistic roles, spanning freelance work, game development, and architectural renderings.
Brent Kirby received their Highschool Diploma in Media Productions & Design Communications from Robert Bateman Secondary, where they studied from 2003 to 2007.
RocketWerkz
We're growing a new AAA games studio in Auckland, New Zealand's largest city. Founded by Dean Hall, creator of hit survival game DayZ, we are independently-run with creative control but have the backing of one of the world's largest games companies. We also have a studio in Dunedin, on New Zealand's beautiful South Island. We're independent, ambitious, focus on deep PC gaming experiences and have roles for artists, modelers, environment builders, programmers, devops and more.