Rovio
Paul Atme is a seasoned UX leader with extensive experience in the gaming industry. Currently serving as UX Craft Lead at Rovio Entertainment Corporation since January 2018, Paul has also held roles as Expert UX Designer and Senior UX Designer, focusing on projects like Angry Birds Match. Prior to Rovio, Paul worked as Lead UX Designer at Electronic Arts (EA) from June 2015 to July 2017, contributing to live operations for popular titles such as Tetris and Monopoly. Paul co-founded Abjatron in 2012, an indie game development team dedicated to innovative gaming experiences, and previously worked as a Game Designer and Senior UI/UX Designer at Wixel Studios, a significant player in the Lebanese game development scene. Paul holds a BA in Graphic Design from the American University of Science & Technology.
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