Alexandre Wyns is an experienced educator and game development professional with a significant background in teaching Game Design, Project Management, Serious Games, and Gamification. Since September 2013, Alexandre has worked at Fishing Cactus, contributing to the creation of numerous games and leading training programs for novices in the video game industry. Additionally, Alexandre has held teaching positions at POLE IIID Digital & Creative School and Rubika, focusing on Gamification and Level Design, respectively. With prior experience at SoftKinetic Studios and TAATU in various roles such as Game/Level Designer and Assistant Producer, Alexandre has a diverse portfolio that includes significant game titles like R.U.S.E. and Algo Bot, showcasing expertise in producing, designing, and teaching in the interactive media landscape. Alexandre holds a Master’s degree in Game Design from ENJMIN and has educational credentials in Multimedia Writing and Physics.
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