Michael Guattery is a Technical Artist at Sago Mini, where since July 2019, work has focused on the art pipeline and implementation for mobile applications, including Sago Mini World and Sago Mini School. Responsibilities encompass in-engine development using Unity C# scripting, character and environment rigging, and creating pipeline tools for art preparation and export. Prior experience includes roles as a Game Designer & Developer at PuzzSoft and Embreate, contributing to the 2D Puzzle Platformer game Trail Mix, which received recognition at the GDC 2020. Guattery also interned at Brinkbit, Inc., where engagement in design discussions and unique art creation took place, and worked as a Freelance Animator for VideoGameDunkey, animating a music video that achieved nearly 4 million views on YouTube. Michael holds a Bachelor's degree in Game Design from Sheridan College.
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