Bradley Wascher has a diverse work experience in the field of game development and design. Bradley started their career as a 3D Artist at Fifthroom.com, where they created 3D models of products and designed graphics for online and print media. Bradley then worked as a 3D Artist and Content Provider at 3dmotive before joining Liquid Development as a 3D Artist. Bradley also worked at High Moon Studios as a 3D Environment Artist.
In 2013, Bradley joined Schell Games as a Senior Environment Artist, where they were responsible for creating 3D art and providing art direction to the team. Bradley also worked on client projects as a lead artist and maintained client relations. At the same time, they joined Udemy as an Online Course Creator, developing educational content related to game development.
In 2016, Bradley became an Adjunct Instructor at The Art Institutes, where they taught various classes on working within a larger studio setting and technical courses on design, 3D modeling, and game design.
Currently, Bradley is working at Schell Games as a Senior Technical Artist, focusing on creating high-quality game models, textures, and materials for both Unity and Unreal Engine 4 projects. Bradley is also responsible for lighting, performance optimization, shader work, and 3D prototyping features for gameplay.
Bradley Wascher attended The Art Institutes from 2006 to 2009, where they pursued a degree in Game Art and Design. Their focus of study during this time was specifically on Game Art and Design.
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