Diego J. is an experienced Senior Level Designer currently working at Sharkmob since March 2024. Prior to this role, Diego served as Lead Level Designer at Bright Star Studios from November 2021 to November 2023, where responsibilities included managing the Level Design and World Building team, producing open world levels, mentoring designers, and coordinating with various departments. Diego has also contributed as an Assistant Teacher at The Swedish Academy of Realist Art from January 2018 to December 2019, and held a Designer position at DICE, focusing on single and multiplayer level design for the Battlefield series from June 2006 to May 2015. Earlier in the career, Diego was a Lead Designer on mod projects for Max Payne and Max Payne 2 between June 2003 and February 2006. Diego holds a Diploma of Education in Fine/Studio Arts from The Swedish Academy of Realist Art and has educational experience at Universidad LCI Veritas.
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