SHRAPNEL
Robert Hallwood is a seasoned level designer with extensive experience in the gaming industry, specializing in Unreal Engine development. Currently serving as Lead Level Designer at SHRAPNEL, Robert is focused on designing sandbox PVP extraction maps and team-based hero shooter maps. Previous roles include Principal Level Designer at Rogue Initiative Studios, where Robert developed single-player prototypes, and Senior Level Designer at Hardsuit Labs for 'BLOODLINES 2: VAMPIRE The MASQUERADE', emphasizing narrative-driven gameplay. Robert's career also includes significant contributions to Wargaming Seattle's 'PROJECT EXCALIBUR', TimeGate Studios’ 'ALIENS: COLONIAL MARINES', and Irrational Games’ 'BIOSHOCK INFINITE', among others. Robert holds a Certificate of Completion in 3D Art and Animation from Centennial College and an Associate's Degree in Visual Communications from The Art Institutes.
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