Ryan Luck

Chief Technology Officer at Sinn Studio Inc.

Ryan Luck is a seasoned technical professional with extensive experience in game development and education. Currently serving as Technical Director and Senior Gameplay Programmer at New World Interactive since September 2020, Ryan previously held the position of Technical Team Lead at Dark Slope, where contributions included making architectural decisions for multiple XR projects. As President of Hailstone Games since January 2017, Ryan has been involved in the strategic direction of the company. Additional instructional roles at George Brown College and RCC Institute of Technology focused on game engine design, advanced graphics, and game programming. Earlier career roles included co-owning OSnap Games and leading development initiatives at various organizations, including Social Game Universe and Clipwire Games. Ryan's academic background includes training received at the International Academy of Design.

Location

London, Canada

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Sinn Studio Inc.

We are a passionate bunch of individuals leading the charge in VR combat games! Sinn Studio Inc. is an award-winning and best-selling XR studio based in Toronto, Canada. We bootstrapped with a development team of one in 2017. Now we are a full-time team of 25+ with a physical HQ in Toronto. As a company, we specialize in XR combat. We’re building proprietary tools to solve some of the toughest problems in the industry, creating the next generation of both single-player and multiplayer melee combat. Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple awards like Game of the Year in 2022, Best Swordfighting Game in 2. Interested in joining the team? Check out our jobs page to see if you're a match!


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Headquarters

Toronto, Canada

Employees

11-50

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