Skeleton Key
Andrew Lauretta has a diverse range of work experience in the animation field. Andrew is currently the Animation Director at Skeleton Key since 2022. Prior to that, they worked at Aspyr Media from 2019 to 2022, where they held the positions of Animation Director and Animation Lead. At Aspyr Media, their responsibilities included managing animation teams, providing feedback during development stages, and collaborating with other departments. Before Aspyr Media, Andrew worked as an Adjunct Professor at Austin Community College from 2012 to 2019. Andrew also gained valuable experience at Bioware, where they held various roles including Senior Cinematic Animator, Animation & Tech Art Lead, Lead Animator, and Animator from 2008 to 2019. Andrew's early career includes roles as a Render Wrangler at Ringling College of Art and Design from 2007 to 2008, and an Animation Intern at Midway Games in 2007.
From 2004 to 2008, Andrew Lauretta attended Ringling College of Art and Design, where they earned a Bachelor of Fine Arts (BFA) degree in Computer Animation.
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Skeleton Key
Our mission is to create immersive gameplay, unique stories, and thought-provoking moments of suspense and horror that guide players to have fun while facing their fears.