Thomas Brophy is an experienced rendering engineer with a background in leading and developing teams for various game development companies and projects. Thomas has a strong foundation in computer science, with both a Master's and Bachelor's degree from the University of Melbourne. Thomas's expertise includes mobile development, engine programming, and development of tools for games across multiple platforms. In their current role as Associate Principal Rendering Engineer at Sledgehammer Games, Thomas continues to showcase their skills and knowledge in the field.
March 1, 2024 - present
December, 2019