Paul - Emile Boucher

Art Director at Sloclap

Paul-Emile Boucher is an experienced Art Director with a background in environmental and visual effects artistry for various AAA games and projects. With a Master's degree in Computer Graphics and Animation, Paul-Emile has worked on popular titles such as Absolver, Watch_Dogs 2, and Ghost Recon: Future Soldier. Additionally, Paul-Emile has freelanced as a 3D artist and worked on a cartoon TV series.

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Timeline

  • Art Director

    February, 2018 - present