Christopher Ballinger

Artificial Intelligence Engineer III at Soar Technologies

Christopher Ballinger has a diverse work experience starting with their role as an Intern at Broken Circle Studios in 2010, where they collaborated with a team of interns to develop a strategy game using the Unity game engine. Christopher primarily worked on AI and level implementation and participated in level design discussions.

In 2011, they joined the University of Nevada Reno as a Research Assistant. Here, they helped develop applications in Python and C++ for their PhD research and military training for the Office of Naval Research. Christopher also served as a lab instructor for an undergraduate course on "Simulation/Game Physics" and substituted for various computer science lectures. Christopher presented their ongoing AI research at significant conferences.

After their time at the university, Christopher joined Blind Squirrel Games in 2015 as a Software Engineer. Christopher worked in this role until 2018 and contributed to software development projects.

Currently, Christopher is working at Soar Technology, Inc. starting from 2018. Christopher holds the position of an Artificial Intelligence Engineer, first as a level II and later as a level III. The specific details of their roles within the company are not provided.

Christopher Ballinger received their Master's Degree in Computer Science & Engineering from California State University-San Bernardino, where they studied from 2003 to 2010. Christopher then went on to pursue a Doctor of Philosophy (Ph.D.) in Computer Science & Engineering from the University of Nevada, Reno, completing their studies from 2011 to 2014.

Links

Previous companies

Broken Circle Studios logo
Blind Squirrel Games logo
University of Nevada-Reno logo

Timeline

  • Artificial Intelligence Engineer III

    September, 2022 - present

  • Artificial Intelligence Engineer II

    April, 2018

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