Sebastien Di Ruzza has extensive experience in game design and development, currently serving as Design Director at Spiders since August 2012, with notable projects including Greedfall 2: The Dying World (TBA), Steelrising, and Greedfall, where Sebastien previously held the role of Gameplay Manager. Prior experience includes positions at Lexis Numérique, Vector Cell, Game Consulting, and Attitude Studio, focusing on game design, level design, and scripting for various platforms. Sebastien's educational background includes a degree in Game Design from ISART Digital and a CGI Graduation from ESRA, specializing in 3D animation.
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