Danielle DiFalco

Senior Visual Designer at Sprocket Games

Danielle DiFalco has a diverse background in the gaming industry. Danielle started their career as a Quality Assurance specialist at PLAOR, where they ensured the stability and quality of the game. Danielle then took on the role of an artist at PLAOR, where they assisted in project planning and execution.

Danielle went on to work at Neon Tiger Games USA as a Lead Artist, managing a team responsible for all game artwork production. Danielle also defined project objectives and schedules for successful project completion.

Danielle then joined GSN (TV & Games) as a Mobile UI Artist, where they designed the look of the GSN Casino app and coordinated with producers and engineers to integrate UI elements into the live product.

Danielle then moved on to Disruptor Beam Inc. as a UI Designer, where they worked on UX for a blockchain feature and refreshed the old interface with a new style.

Next, Danielle joined Proletariat Inc. as a UI/UX Designer, creating wireframe mockups, high fidelity flows, icons, and layouts for Spellbreak's game features.

Danielle then worked at East Side Games as a Lead UI/UX Designer, involved in creating in-game assets, illustrating icons and mockups, and directing other artists to maintain the desired style for the shipped mobile game Archer: Danger Phone.

Danielle continued their career at PROJECT: STAMINA LLC as an Art Director, leading a team of artists, 3D modelers, and animators in creating characters and assets for the game. Danielle also contributed to feature planning, management, and production, as well as UI/UX and 3D modeling.

Danielle then worked at Demiurge Studios as a UI/UX Designer, where they created functional user interfaces, brand materials, and promotional art, as well as led UX designs and research for various game features on Marvel Puzzle Quest.

Danielle's most recent position was at Hi-Rez Studios as a UI/UX Designer, where they played a leading role in researching, documenting, and implementing UX flows and UI assets for game features. Danielle gathered and implemented user feedback, created UI animations, and shaped the aesthetics of the game UI.

Currently, Danielle is working as a Senior Visual Designer at Sprocket Games, where they bring their expertise in visual design to the team.

Danielle DiFalco has a Master of Fine Arts (MFA) degree in 3D Environment Modeling from the Academy of Art University, which they obtained from 2016 to 2019. Prior to that, they earned their Bachelor of Fine Arts (B.F.A.) degree in Illustration from the Art Institute of Boston, attending from 2008 to 2012. Danielle'shigh school education was completed at Randolph High School from 2004 to 2008, although no specific degree or field of study information was provided for this period.

In addition to their formal education, Danielle has recently obtained several certifications. In February 2022, they completed certifications in Diversity, Inclusion, & Sensitivity, Preventing Discrimination & Harassment: US Employees, Unconscious Bias, and Microaggressions in the Workplace from Traliant.

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