A 20-year industry veteran in video games for entertainment and DoD training, Nathan has acted as an engineer, architect, and technical lead across many platforms and genres. This includes isometric CRPG, MMO, FPS, third-person action, open world, Co-op Action RPG, Turn-Based Strategy, Real Time Strategy, robotics simulation, action-adventure, and game-based training. He holds master's degrees in Computer Engineering and Business Administration from UAHuntsville.
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