Studio KRAFTON Montréal
Pierre Paradis is a skilled Level Designer with extensive experience in the gaming industry, currently working at Studio KRAFTON Montréal since February 2024. Previously, Pierre held the position of Directeur Level Design at Nesting Games from September 2021 to January 2024, and served as a Senior Quest/Level Designer at Ubisoft Quebec City from August 2014 to August 2021, focusing on creating impactful gameplay experiences. Earlier in the career, Pierre worked as a Level Designer at Beenox, contributing to gameplay and sound integration, and held various roles in customer service and education, including serving as a waiter at Le Capitole de Québec and an educator at the Commission Scolaire de la Capitale. Pierre's educational background includes an A.E.C. in Video Game Design from Cégep Limoilou Québec and two D.E.C.s in Early Childhood Education and Humanities from Cégep Sainte-Foy.
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