Carlos Cervantes is a highly experienced Senior Environment Artist with a strong background in conceptualization and visual storytelling within the gaming industry. Currently employed at Survios since February 2024, Carlos previously honed skills at First Contact Entertainment and Infinity Ward, focusing on scene composition and level set dressing. Earlier roles at Sledgehammer Games, Burning Dog Media, Tom Castle LLC, Cervantes Independent Contractor, and Tall Chair, Inc., involved asset creation and collaboration on various projects. Carlos holds a Bachelor of Fine Arts in Video Game Design from the Academy of Art University, earned in 2010.
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