Jon Stevens

Engine Engineer at T-Minus Zero Entertainment

Jon Stevens is an experienced Engine Engineer with a background in software development and consulting for game studios. Jon has worked on gameplay networking architecture and engine systems for Hytale at Hypixel Studios, as well as on the Slipspace engine for Halo Infinite at 343 Industries. Jon also has experience working on multiplayer and core architecture development for Kerbal Space Program 2 at Star Theory Games.

Links

Previous companies

Hypixel Studios logo

Org chart

Sign up to view 0 direct reports

Get started