Mehmet Akif Karasu is a skilled 3D Asset Artist and Digital Sculptor with extensive experience in delivering high-quality assets for various gaming and film projects. Currently employed at Tale Era Interactive, Mehmet is responsible for creating Unreal Engine-ready assets for the PC game title Holy Shoot. Previous roles include 3D Asset Artist positions at Fiber Games, Coda, and Mojo FX, where responsibilities involved modeling, rigging, texturing, and optimizing assets for Unity and Unreal Engine. Education includes a Master’s degree in Interactive Media Design and a Bachelor's degree from Yıldız Teknik Üniversitesi.
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