That's No Moon
Emil Balian is a Physics Engineer at That's No Moon since June 2022, previously serving as an Associate Physics Engineer. Prior experience includes a role as a Physics Engineering Intern at Epic Games from May 2021 to September 2021, where Emil designed and implemented artistic controls for simulation results within Unreal Engine's Chaos Destruction system, supported visual effects artists, and addressed bugs within the solver. Emil holds a Bachelor's degree in Computational Physics with a Minor in Computer Science from Carnegie Mellon University, completed in 2022, and received education at The American School in Japan from 2014 to 2018.
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