Melissa Smith is an experienced Art Director who has worked in various gaming companies like The Believer Company, Riot Games, PlayStation, Insomniac Games, FireForge, Magic Pixel Games, and Vigil Games. Melissa's expertise lies in environment art, where Melissa has collaborated with teams, developed pipelines, innovated processes, prototyped, and built cohesive and visually appealing worlds for games like God of War, Darksiders, and Sunset Overdrive. Their experience ranges from creating high-quality textures, modeling, sculpting, texturing, world-building, and optimizing levels for stability and performance. Melissa's background in Arts & Technology from The University of Texas at Dallas has equipped their with the skills needed to excel in the gaming industry.
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