CS

Colton Simmons

Gameplay Engineer, 3cs at The Molasses Flood

Colton Simmons is a skilled Gameplay Engineer currently working at The Molasses Flood, specializing in Character, Controls, and Camera since October 2024. Prior to this role, Colton worked at Elodie Games from April 2021 to October 2024 as a Software Engineer, focusing on gameplay systems using C++ in Unreal Engine 5 for a multiplayer Extraction RPG and overseeing the implementation of netcode and gameplay mechanics. Colton's background includes positions as an Associate Software Engineer at Stonecloud Brewing Co., Game Programmer at Project Borealis, and IT roles at Neustar, Inc. and MarketShare. Colton holds a Bachelor of Science in Computer Science from the University of Oklahoma, earned in December 2020.

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