Ryan Cleveland is an experienced 3D Environment Artist currently employed at Rogue Initiative Studios since February 2021. Previously, Ryan worked as a tracking artist and matchmover at Stereo D from 2012 to 2014, where responsibilities included tracking complex movie scenes in 3dEquaizer and Syntheyes, as well as modeling scenes in Maya and rendering depth passes. Prior to that, Ryan served as a senior stereo compositor at Legend 3D from 2010 to 2012, where duties involved training new artists and ensuring quality control over artist work. Education includes a certificate of completion in Visual Effects from Vancouver Film School (2008-2009) and a Bachelor of Computer Science in Game and Interactive Media Design from Platt College-San Diego (2005-2007).
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