Steve is a long-time veteran of the virtual production world, having been in and around real-time visualization productions since the days of Avatar. Since starting his career as a character rigger in 2007 Steven has since worked in features, AAA video games, and most recently OTT series such as The Mandalorian. His expertise as a Virtual Production Supervisor focuses on the on-set deployment of real-time tools such as a simulacrum, motion control, virtual cameras, and motion capture.