Industrial Light & Magic
Ian Milham is an experienced Virtual Production Supervisor at Industrial Light & Magic since August 2018, where responsibilities include collaborating with filmmakers and VFX supervisors on visual effects planning and execution, leading artist teams for in-camera VFX, and developing ILM's Virtual Production toolset. Prior to this role, Milham served as Game Director at Crystal Dynamics and held various positions at Electronic Arts, including Creative Director and Franchise Art Director for notable titles such as Battlefield Hardline and Dead Space. Earlier career experiences include roles as Lead Artist/Art Director at Lucasarts and as an Artist at Crave Entertainment and Microsoft. Milham holds a BFA in Illustration from Syracuse University.
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