Milo Duclayan

Milo Duclayan is an experienced game designer and narrative specialist currently working at Wilderook as a Narrative Designer, focusing on character and gameplay development for an unannounced project. Milo has a background in live-action experiences and tabletop game design, having contributed significantly to the development of a Tabletop Role-Playing Game, Hollyhock, with Nervous Playhouse Games, which earned a nomination for the IndieCade Tabletop Design Award. Previous roles include Story Board member at The Wayfinder Experience, Adventure Inc. Staff at Corvos Media, and summer internships at The Brooklyn Strategist and Brooklyn Game Lab. Milo is pursuing a Bachelor of Science in Game Design with a minor in Interactive Narrative from Champlain College, following the completion of a high school diploma in Communication and Media Studies from Brooklyn Technical High School.

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The Wayfinder Experience

OUR MISSION To create supportive communities for youth that foster personal growth and empowerment through cooperative play and storytelling. CAMP PHILOSOPHY Wayfinder is committed to the idea of learning through active involvement; our program designed to encourage outstanding young people to develop a greater purpose in life. This philosophy of experiential learning is evident in all that we do. The Wayfinder Experience is unique. Through the workshops that lead up to our Adventure Game, we train participants in effective leadership skills, assign them a quest, then place them within a story in which they are forced to utilize these skills. The Game itself is a transformative experience that tests players physically, mentally and emotionally, while immersing them in an exciting world of fantasy. We place our emphasis on strategies that help young people learn to make effective use of both available resources and their own innate talents, in order to tackle the challenge of becoming productive citizens in their own communities. Wayfinder’s many workshops, games and exercises train participants in: • Social interaction • Team building • Leadership development • Improvisation… or thinking on their feet! • Physical skills, through a variety of outdoor activities


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11-50

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