Matt Taylor

Principal Artist at Theorycraft Games

Joining us from Blizzard Entertainment, Matt has spent 13 years professionally creating iconic character models, tools, scripts and shaders. Matt is a self-taught tinkerer who was responsible for building the Overwatch character team's texturing and baking pipeline, along with many other tools to support his teammates. Prior to Blizzard, Matt worked at Netdevil and Vigil games on various other titles. Matt brings a wide breadth of skills and is always eager to take on new challenges in any area of game development. He is thrilled to be joining the Theorycraft team!

Timeline

  • Principal Artist

    Current role

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