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Marcus Antonsson

Senior Gameplay Engineer at To The Sky

Marcus Antonsson is a seasoned gameplay engineer with extensive experience in AI programming and software quality engineering. Currently serving as a Senior Gameplay Engineer at To The Sky since November 2024, Marcus previously held the position of Lead AI Programmer at Lavapotion from April 2020 to November 2024, where responsibilities included developing AI frameworks and optimizing game systems for the strategy game Songs of Conquest. Prior experience includes work as a Software Quality Engineer at Ghost Games EA, focusing on test automation for the Need for Speed series, and as a Senior Programmer at Free Lunch Design, where Marcus developed Unity3D SDKs and established continuous testing pipelines. Early career achievements at Cybercom involved diverse projects, including contributions to Volvo Cars and Ericsson, enhancing software build processes and optimizing system performance. Marcus holds a degree from Chalmers University of Technology, obtained between 2006 and 2011.

Location

Gothenburg, Sweden

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To The Sky

We are a independent game studio founded by industry veterans. We want to create great games, but just as importantly to create a great place to work, thrive and grow.


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Headquarters

Gothenburg, Sweden

Employees

1-10

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