Christina D'Attomo has a diverse range of work experience in the gaming industry. Christina is the Lead World Designer at Treehouse Games since May 2022, where they oversee the design of game worlds. Prior to that, they worked at Bungie as a Senior Gameplay Designer and Senior Game Designer, focusing on level design, gameplay implementation, and system design for Destiny 2. Christina also worked as a Test Engineer at Bungie, specializing in content testing and coding automation tests for Destiny: Rise of Iron and Destiny 2.
Before their time at Bungie, Christina worked as a Quality Assurance Analyst at Deep Silver Volition, where they found and reported bugs and participated in online multiplayer testing for games like Agents of Mayhem and Homefront: The Revolution. Christina also had a temporary role as a Quality Assurance Analyst at NetherRealm Studios (WB Games). Additionally, Christina gained experience as a Level Designer Intern at Space Dwarves Entertainment and worked as a Work Aid at Columbia College Chicago. Christina briefly held the position of Contract QA Manager at Big Shoulders Media LLC.
Overall, Christina's work experience demonstrates their expertise in game design, level design, and quality assurance within the gaming industry.
Christina D'Attomo completed their high school education at Zion-Benton Township High School from 2006 to 2010, earning a High School Diploma. Following this, they pursued their higher education at Columbia College Chicago from 2010 to 2015, where they obtained a Bachelor's degree in Game Design.
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