Dan Mak is an accomplished animator with extensive experience in the gaming industry. Currently serving as an Animator at Treyarch since February 2023, Dan previously held roles at Torn Banner Studios, where contributions included First Person Weapons Animations for Chivalry 2. Dan's background also includes positions as Viewmodel Animator at 10 Chambers Collective and Nightdive Studios, as well as Weapon Animator at Superseed Studios. Additionally, Dan worked as a Freelance Viewmodel Animator at WardB, completing over 12 weapon animations in a short timeframe while taking on responsibilities involving rigging and animating viewmodel sequences.
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