Guilherme Rambelli is an experienced Art Lead with a background in 3D scanning pipeline, look development, and establishing outsourced pipelines. They have worked at notable companies like Treyarch, The New York Times, and DICE, where they specialized in photogrammetry, 3D modeling, and VR development. Guilherme has also worked as an instructor at The Gnomon Workshop and gained degrees in Texture & Shading, Entertainment & Technology, and Environment Creation. Their skills include hard surface modeling, texturing, and project management, making them a versatile professional in the field of 3D art.
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