Trezi
Parag Boro is a seasoned game programmer with extensive experience in the gaming industry, currently serving as Lead Programmer at Trezi since March 2016. Boro's career includes roles as Mid Level Programmer III at Gameloft, Software Engineer II at Electronic Arts, Senior Graphics Programmer at Gameshastra, and several programming positions at FXLabs Studios, RZ2Games, and Antimafx Studios. Throughout this career, Boro has developed a wide range of games across various platforms, including iPhone, iPad, Nintendo DS, and PS3, specializing in gameplay programming, graphics development, and physics systems. Boro holds a B.Tech in Mechanical Engineering from the National Institute of Technology, Silchar, and a P.G. Diploma in Game Development from ICAT.
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Trezi
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Transforming Design Experience for the Building Industry The building industry suffers from an inefficient and ineffective design collaboration between architects, designers, their end-clients, and product manufacturers since the current methods and tools to help them understand and experience the design are inadequate. This leads to delays in decision-making, project time and cost overruns, and a gap between what clients expect from the design and what they ultimately get. There is a need for a solution that allows all stakeholders to experience the design in an immersive, interactive and intuitive manner, thereby improving the design collaboration process and facilitating decision-making.