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Jel Sadones

Lead Level Artist at Triangle Factory

Jel Sadones is an experienced Lead Level Artist at Triangle Factory since June 2021, where contributions include designing and building the Breacher's level workflow, level design of four maps, and environment art for six maps, along with developing Unity tools for heatmap and minimap generation. Prior experience includes a Junior Game Artist role at Triangle Factory and an internship at Hyperdash, focusing on level design and environment art for the map Abyss. As a freelance 3D Realtime artist at NoDraw since January 2022 and a 3D Generalist at Poppr from January 2019 to December 2021, Jel Sadones also has project management experience as an XR Producer. A contract position at Valve Corporation involved shipping the Apollo level for a Counter Strike: Global Offensive update. Earlier work includes an associate role at Accenture Belgium & Luxembourg. Jel Sadones holds a Bachelor's Degree in ICT Consulting from HOWEST Hogeschool West-Vlaanderen, completed in 2017.

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