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Alba Pardines Valero

Weapon artist at Tripwire Interactive

Alba Pardines Valero has a diverse and extensive work experience in the field of 3D art. Alba'smost recent roles include working as a Weapon Artist at Tripwire Interactive LLC and as an Environment and Weapon Artist at Saber Interactive Spain. Prior to these positions, they worked as a Freelance 3D Artist at Playshore, Freelance, and Socialpoint. Alba has also gained experience as a Freelance 3D Artist at Innoarea Projects, where they focused on retopology, rigging, and animation for a virtual reality character project. Alba has held the position of 3D Artist at BraveZebra and Artist at BraveZebra. Additionally, Alba has contributed to concept art and fun pack models as well as completed an internship in Render and Composition at BRB Internacional and B-Water Studios respectively. Alba'swork experience spans from 2015 to the present, showcasing their versatility and expertise in the field.

Alba Pardines Valero's education history is as follows:

- In 2010, Alba enrolled at the Universitat Politècnica de València (UPV) and pursued a degree in Bellas Artes. Alba completed their undergraduate studies in Animation in 2014.

- In 2014, Alba furthered their education at the Universitat Pompeu Fabra, where they obtained a Master's degree in Animation in 2015. Alba'sfield of study during this time was 3D Animation.

- In 2016, Alba took an online course at Crehana, focusing on the modeling and texturing of surrealistic creatures using Zbrush.

- From 2018 to 2020, Alba attended the CICE Escuela Profesional de Nuevas Tecnologías, where they pursued a Master's degree in Organic Modeling with Zbrush. This program allowed their to deepen their knowledge and expertise in 3D modeling.

- Most recently, from 2019 to 2020, Alba studied at Florida Universitaria, where they pursued a Master's degree in Art for Video Games. Alba'sfield of study during this program was 3D Modeling.

Based on the provided information, Alba has a strong background and education in various aspects of 3D modeling and animation, with a specialized focus on organic modeling and the creation of surrealistic creatures using Zbrush.

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