Michal Zadok

Technical Artist And Motion Designer at Trivium Interactive

Michal Zadok is a Technical Artist and Motion Designer at Trivium Interactive since October 2023, focusing on collaboration with developers in Unity, asset placement, and R&D work within graphics-heavy projects. Previously, Michal served as an Illustrator and Motion Designer at Cattaraugus-Allegany BOCES and as a Digital Project Technician at Rochester Institute of Technology. Experience as a Teaching Assistant at Magic Spell Studios and a 3D Character Artist and Animator involved creating and animating key game assets for the student project "Elderberry Trails." Michal holds a Bachelor of Fine Arts in Animation, Interactive Technology, Video Graphics, and Special Effects from Rochester Institute of Technology, obtained in 2021.

Location

Rochester, United States

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Trivium Interactive

Trivium Interactive is a small interactive media design and production firm. We specialize in creating bespoke media-based exhibits for cultural institutions, corporations, and brands. We were formed based on the common ideal that multimedia experiences should be accessible for every client, and should be driven by content, design thinking, and creativity. Some people call what we do experiential design. Sometimes we call it that too. But, our main focus is on co-designing experiences with the right team members (exhibit designers, fabricators, other media designers...clients!) We just happen to focus on the more technical stuff. Together, we are all experience designers. You can find us at the intersections of content and design, design and technology, and technology and fabrication.


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Employees

11-50

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