Trivium Interactive
Michal Zadok is a Technical Artist and Motion Designer at Trivium Interactive since October 2023, focusing on collaboration with developers in Unity, asset placement, and R&D work within graphics-heavy projects. Previously, Michal served as an Illustrator and Motion Designer at Cattaraugus-Allegany BOCES and as a Digital Project Technician at Rochester Institute of Technology. Experience as a Teaching Assistant at Magic Spell Studios and a 3D Character Artist and Animator involved creating and animating key game assets for the student project "Elderberry Trails." Michal holds a Bachelor of Fine Arts in Animation, Interactive Technology, Video Graphics, and Special Effects from Rochester Institute of Technology, obtained in 2021.