TruGolf
Chris Kelley has a strong background in software engineering and game development. Chris started their career as an intern at TruGolf, where they built 3D visualizations for customers and assisted with website design. Chris then worked at TruGolf as a 3D artist, software engineer, and technical director. In these roles, they designed and built game play and user interface systems, integrated middleware solutions, and oversaw the day-to-day operations of the development department.
After their time at TruGolf, Chris joined Big Finish Games as the Lead Software Engineer and Game Designer. During their tenure, they built two in-house game engines and served as the Game Designer for the adventure game "Tesla Effect: A Tex Murphy Adventure."
Prior to their career in software engineering, Chris worked as a sales associate at OfficeMax.
Chris Kelley attended the University of Utah from 2004 to 2007, where they pursued studies in Computer Science.
TruGolf
TruGolf, originally a subsidiary of Access Software, formally spun-off from the company in 1999 when Access Software was purchased by Microsoft for their expertise in golf software development.They’ve continued to refine the technology, designing the #1 selling golf simulation software used in most simulators around the globe.They’ve maintainedthe core programming and graphics team of Links™, the best selling PC golf franchise ever. The Links series has been the best reviewed and most honored and award winning of all sports titles.For over twenty years they’ve remained passionately committed to recreating the artistry of the game. They believe golf is the finest sport ever conceived. It is challenging, exhilarating, friendly and competitive, and can be played throughout an entire lifetime.