Brosnan Chia

UI Gameplay Programmer at Ubisoft Singapore

Brosnan Chia is a UI Gameplay Programmer at Ubisoft Singapore, with experience beginning in April 2021. Previously, Brosnan held the position of Junior UI Gameplay Programmer at the same company and completed a Software Developer Internship at Continental from September 2020 to March 2021, where significant contributions included developing a script to enhance error detection in XML files and creating automation scripts for testing. Earlier, Brosnan interned at the Keio-NUS CUTE Center, where a game was developed for an Art Science Museum showcase using Unity Engine and a custom controller. Academic qualifications include a BS in Computer Science in Real-Time Interactive Simulation from DigiPen Institute of Technology Singapore (2017-2021) and a Diploma in Information Technology from Singapore Polytechnic (2012-2015).

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Singapore, Singapore

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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201-500

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