Ubisoft Singapore
Edvige Faini is an experienced concept artist with a diverse portfolio spanning multiple prominent companies in the gaming and entertainment industry. Since founding EDVIGE FAINI Design Studio in February 2018, Edvige has contributed to various projects as a freelance concept artist. Roles at Luma, Unity Technologies, Electronic Arts, Square Enix, Ubisoft Singapore, and The Aaron Sims Company highlight a strong commitment to concept art, with specific expertise in character design and matte painting demonstrated during a tenure at Dreamfire Games. Edvige's educational background includes training at Gnomon and Istituto Europeo di Design.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk