Ubisoft Singapore
Jeanne Gabrielle Jimenez Strachan is an experienced Associate Lead Level Designer at Ubisoft Singapore, with a tenure beginning in September 2017. Notable contributions include work on the upcoming project Assassin's Creed: Shadows, scheduled for release on November 15, 2024, and the recently shipped Assassin's Creed Mirage, where Jeanne was instrumental in designing the Blackbox "The Bazaar" in the Karkh Region. Previous roles include Level Designer for Assassin's Creed: Valhalla, as well as contributions to other projects within the Assassin's Creed franchise and Immortals: Fenix Rising. Jeanne's early career included an internship at Infocomm Asia Holdings, where skills in game development, asset creation, and graphic design were cultivated, and a part-time QA Tester role at Pole To Win Asia Pte Ltd. Jeanne holds a Bachelor of Fine Arts in Digital Art and Animation from DigiPen Institute of Technology and completed studies at Republic Polytechnic.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk