Wai Khinn Hoo

Lead Artist at Ubisoft Singapore

Wai Khinn Hoo is a seasoned Lead Artist at Ubisoft Singapore since May 2016, contributing to various unannounced projects as well as notable titles such as Assassin's Creed Mirage, Assassin's Creed Valhalla: Siege of Paris, and Assassin's Creed Valhalla. Prior experience includes leading teams and managing day-to-day operations as a Lead Artist at Streamline Studios, focusing on environment art and 3D modeling. Wai Khinn Hoo has also held positions at Codemasters, developing 3D environments as a Group Lead, and has a background in creating 3D content and motion graphics as a Graphics Artist at the Centre for Content Creation. Educational credentials include an Advanced Diploma in Multimedia with a focus on 3D Animation from Limkokwing University of Creative Technology.

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Kuala Lumpur, Malaysia

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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201-500

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