Ubisoft Singapore
Yong Jun Lee is an experienced Gameplay Engineer with a strong background in game development. Currently employed at Ubisoft Singapore since May 2019, Yong Jun Lee focuses on progression systems for the game Skull & Bones, utilizing C++ and Ubisoft's proprietary engine. Prior experience includes a role at QC Games Inc from January 2016 to August 2018, contributing to the gameplay system team for Breach, where Yong Jun Lee implemented various gameplay mechanics and user interfaces using C++ and Unreal Engine 4. Earlier, Yong Jun Lee worked as a Software Development Engineer at Studio Atma on the JRPG Gravastar. Yong Jun Lee holds a Bachelor of Science in Computer Science with a specialization in Real-Time Interactive Simulation from DigiPen Institute of Technology, completed in 2015, and attended Australian International School Malaysia from 2008 to 2010.
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